Cardmarket Group Order

Introducing Collaborative Group Buying to Cardmarket.

Cardmarket Group Order is a collaborative feature enabling users to synchronize and manage shared purchases directly on-platform.

My role: Lead UX Designer

Project duration: 3 Weeks

Tools: Figma, Adobe Suite, Google Suite

Year: 2026

What is Cardmarket

Cardmarket is Europe’s largest peer-to-peer marketplace for Trading Card Games (TCG). It serves as a data-heavy marketplace where users across Europe can securely buy and sell collectibles within a highly regulated trading environment.

User Research

Due to the nature of this project, working on an already existing product, I decided to conduct a qualitative-focused questionnaire to collect both qualitative and quantitative data.

Goal: to identify pain points in the current “informal” group buying habits and validate the need for a native solution.

Participants: 6 active Cardmarket users

Key Insights

1) 100% of the participants have already placed an order with a friend/acquaintance.

2) 100% of the participants would be interested in a way to manage “shared orders” directly on the website.

Pain Points

The headache of splitting costs and tracking debts.

Financial friction

The struggle of adding everyone's cards.

Tedious Manual Entry

The difficulty of finding common sellers that have everyone's cards.

Discovery roadblocks

User Personas

Dan

22 years old

Genoa, Italy

Engineer Student

I spend too much time adding all the cards to the cart

Goal

  • Spending less time creating the complete list of cards to buy

  • Paying only his part of the order

Frustrations

  • Having to add all of his friend’s cards to the cart

  • Always paying upfront the order for everyone


Tina

31 years old

Madird, Spain

Digital Illustrator

Shipping costs have become too high to sustain on my own

Goals

  • Save shipping costs

  • Easily find common sellers with friends

Frustrations

  • Having to pay shipping costs alone

  • Spending too much time finding common sellers when ordering with friends

User Journeys

Competitors

Because direct competitors lacks native collaborative tools, I conducted a Cross-Industry Competitive Audit. I analyzed how platforms like food delivering and collaborative apps manage group hierarchies and how payment apps handles peer-to-peer financial friction.

Design

User Flow

User Flow A: place a group order (Host)

User Flow B: place a group order (Guest)

  • The design phase began with mapping the user flow, with a primary focus on seamlessly integrating the feature into Cardmarket’s established infrastructure. My goal was to leverage familiar design patterns to minimize cognitive load, ensuring that frequent users could adopt the collaborative cart intuitively and without a steep learning curve.

Paper Wireframes

Digital Wireframes

During the ideation phase, I moved from paper sketches to low-fidelity digital wireframes with a targeted focus on the Shared Cart, the central hub of the new feature. My approach was one of evolution rather than revolution; I retained the structural DNA of the standard Cardmarket cart while layering in the collaborative elements identified during research.

During the ideation phase, I moved from paper sketches to low-fidelity digital wireframes with a targeted focus on the Shared Cart, the central hub of the new feature. My approach was one of evolution rather than revolution; I retained the structural DNA of the standard Cardmarket cart while layering in the collaborative elements identified during research.

Hi-fi Wireframes

Please click on the button if you would like to try the prototype!

Usability Testing

In order to validate the changes and additions I’ve made to the existing website I’m currently conducting a usability study with the 6 users that completed the questionnaire during the research phase.

Task 1: complete a group order as Host

Task 2: complete a group order as Guest

Results: test currently underway. Findings will be used to inform the next iteration.

By lowering the “shipping costs barrier” the platform can expect an increase in order frequency and user retention without negatively affecting revenues. Beyond the logistical savings, this collaborative hub encourages a deeper sense of community, positioning Cardmarket as an innovator that directly addresses the real-world behavioral habits of TCG collectors.

Through this project, working on an established platform like Cardmarket I learned the importance of working within constraints and prioritizing familiarity. I’ve also taken a step forward in user research, preparing and analyzing a questionnaire that shaped how the project came to be.

The next steps I would take are designing the group order feature for mobile devices and implementing the already existing Shopping Wizard tool to the collaborative hub.

Takeaways

Impact

By lowering the “shipping costs barrier” the platform can expect an increase in order frequency and user retention without negatively affecting revenues. Beyond the logistical savings, this collaborative hub encourages a deeper sense of community, positioning Cardmarket as an innovator that directly addresses the real-world behavioral habits of TCG collectors.

What I’ve learned

Through this project, working on an established platform like Cardmarket I learned the importance of working with constraints and prioritizing familiarity. I’ve also taken a step forward in user research, preparing and analyzing a questionnaire that shaped how the project came to be.

Next Steps

The next steps I would take are designing the group order feature for mobile devices and implementing the already existing Shopping Wizard tool to the collaborative hub.

*Shopping Wizard is an automated optimization engine designed to find the most cost-effective combination of sellers for a specific list of cards.

Thank You!

〰️

Thank You! 〰️

Disclaimer: This project is a personal case study for educational purposes. I am not affiliated with, employed by, or endorsed by Cardmarket.com. All trademarks and brand assets are the property of their respective owners.